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YOUR COMPANION, FROM FIRST NOTE TO FULL SESSION

User Manual

Make a little noise. Find your sound. Keep the good ideas.
Start at the beginning, or jump straight to the thing you want to do.

For RiffJam 0.32.0Android phones & tablets
Start here

Your first RiffJam session

RiffJam is a touch instrument and loop workstation. It records the notes and gestures you play inside the app; it does not record a microphone or an external guitar. Use wired or USB headphones for a responsive playing experience.

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Start here

Create a preset or blank session

Search and filter the preset browser, select a preset, and use Listen to audition it. Cancel preparation stops a preview that is still loading. Choose the included instrument parts, then Create Session. Creation makes an independent session; editing it does not alter the preset library. A playable guitar is supplied if the selected arrangement has none.

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Sessions and recording

Session Home and instruments

Play Session starts or stops the arrangement. Undo reverses an available session edit. Mix opens the session mixer. Tab opens guitar and bass notation with Premium. Save names and stores the session; Save as Copy creates another saved version. Session Settings opens tempo, time signature, key, and tuning. Exit Session returns to Home.

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Sessions and recording

Tempo, meter, key, and loop length

Open Session Settings from Session Home. The tempo label shows which note unit the BPM describes. Use the displayed controls to change tempo or time signature. A bar contains the number and kind of beats shown by the meter: 4/4 has four quarter-note beats, while 6/8 has six eighth-note beats. Changing these settings changes the musical timing of the session.

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Playing instruments

Play guitar: frets, picking, and expression

Hold a fret with one hand; pick the corresponding string in the picking area with the other. Sweep across strings to strum. Open strings can ring without a fretting finger. Touch halfway between strings to barre neighbouring strings. Use the neck's horizontal and vertical viewport controls and FIT to reach notes comfortably. Fretboard height can be adjusted from the instrument controls.

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Playing instruments

Play bass

Bass uses the same fretting, picking, strumming, bending, sliding, muting, and tapping gestures as guitar. It has its own tuning and part. Pick a string while holding a fret, or play it open. Use the viewport controls to reach higher frets. Strong Tapping and handedness are device preferences shared with guitar.

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Playing instruments

Play acoustic guitar

Add Acoustic Guitar from Session Home with Premium. It uses the guitar playing gestures: fret and pick, strum, bend, slide, tap, and mute. Record and edit its part as you would another guitar. Its sound controls are designed for a steel-string acoustic sound.

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Playing instruments

Play keys and chord pads

Choose a keys preset from the sound menu. Touch the two-octave keyboard to play; Octave − and Octave + move its range. Brightness changes tone and Motion adds the selected sound's movement. The lower character control is Tail for pads, Pluck for plucked sounds, or Glide for other families.

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Playing instruments

Play theremin

Touch the playing field: moving right raises pitch, and moving up raises volume. Lift to release. Split layout separates a left-hand volume area from the right-hand pitch area. Stop releases a sounding note. The visible trace helps you follow pitch and volume during playback.

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Playing instruments

Play drums and arrange pads

In Kit view, tap a drum's centre for a harder hit and near its edge for a softer one. Pads are harder at the top and softer at the bottom. Each fresh finger tap makes a hit. Hold CHOKE and tap a cymbal to stop it. Closed hat and pedal hat stop an open hi-hat.

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Parts and notation

Edit drum hits in the sequencer

Open Drums and choose Sequencer. Choose a bar, then tap a grid cell to add a hit or select existing hits. Tap a lane name to select and audition its articulation. Tap a beat number to zoom into that beat; choose a subdivision for fast notes or triplets. Return to the wider view to navigate the bar.

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Sessions and recording

Record, overdub, and undo takes

Open an instrument and choose Record for an empty part or Overdub for a part with notes. Wait for the one-bar count-in, then play. Overdub layers a new performance over the existing part. Finish take ends capture and keeps listening. Stop ends playback. Cancelling during count-in prevents that take from starting.

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Parts and notation

Edit a recorded part

From an instrument choose Edit part. Tap a note in the timeline to select it. The timeline shows each note's location, duration, and recorded expression. Empty parts direct you back to the instrument to record.

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Parts and notation

Build and play chord progressions

Turn chord presets on from the instrument controls. Numbered chord slots show your progression. Tap a slot to select its fingering; NEXT advances through the choices while you pick. Selecting a chord prepares the notes for playing. After finishing progression editing, playback preparation starts at the first chord.

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Parts and notation

Play and edit sequences

Sequence prepares a series of note choices. Pick strings independently and advance to the next step when ready. It is a playing aid rather than a command to record automatically. You can capture the resulting performance in a take.

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Parts and notation

Enter and edit guitar and bass tab

Open Tab from a guitar or bass, or from Session Home with Premium. Choose the displayed part if needed. Tap a string/time slot in the score. The Selected slot card contains Fret, Length, Value, unit, Use previous, and deletion when a note is selected. Adjacent bars join without a gap; string tuning labels appear at the beginning.

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Parts and notation

Tab selections, techniques, and timing

Select bars groups material over a bar range. Note tools operates on the selected notes; check the selection before deleting or transforming. Copy retains note offsets relative to the selection. Paste waits for a destination slot, then selects the pasted notes. A single pasted note can immediately have its length adjusted.

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Parts and notation

Read and practise from tab

In Tab, choose More, then Practice / all parts. Back to editing returns to the editor. One part shows the selected part; All parts shows the available guitar and bass parts together.

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Sounds and mixing

Balance the session mixer

Choose Mix on Session Home or Session Mix in an instrument's sound workspace. Each instrument has its own level, pan, mute, and solo. Master controls the overall output. Use small changes and compare at a comfortable listening level.

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Sounds and mixing

Choose and save sound presets

Home > Sound presets opens instrument cards. Select Electric Guitar, Bass, Acoustic Guitar, Keys, Theremin, or Drums, then search/filter the browser. Listen previews a sound. Favourites keep useful sounds easy to find. Change instrument returns to the instrument choices.

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Sounds and mixing

Build and edit a guitar or bass rig

A rig combines a source, effects before the amp, an amp, effects after the amp, a cabinet, effects after the cabinet, and output level. Open Tone from the instrument. Select a module to see its controls. The available effects catalogue is documented individually in the Effects reference below.

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Sounds and mixing

Source, amplifier, cabinet, and output controls

Guitar source chooses the instrument sample set, including Metal Guitar and Classic Guitar. Import sound pack adds compatible sources and cabinets. Bass source offers Pick and Finger. A different source changes the signal reaching all later modules.

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Sounds and mixing

Record and edit effect automation

In the effect editor, open Session automation and select a parameter or Module enabled. Each selected control has its own automation lane. A recorded lane changes the parameter over the instrument loop.

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Sounds and mixing

Keys sound controls

Choose a preset family to establish the sound. Brightness adjusts its tone and Motion adjusts movement. Tail, Pluck, or Glide provides a performance macro appropriate to the family. Level controls sound output.

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Sounds and mixing

Theremin sound controls

Tone changes brightness. Drift changes pitch/tone movement for a less static sustained sound. Start with modest drift when you want accurate melodic playing.

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Sounds and mixing

Drum kit and individual sound controls

From Drums, use the sliders button (Kit) or the instrument menu to open kit sound controls. This is separate from the Kit playing mode. Choose a drum sound preset or the kit selector. Changing the kit changes the samples, while your recorded rhythm remains the part. Tap a kit piece to audition adjustments. Save sound preset stores the kit and sound settings for reuse.

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Parts and notation

Create a 2nd Guitar part

On its Session Home card, choose 2nd Guitar. Premium is required. Select a natural double or a twin-lead harmony and review the options shown. The source needs recorded notes; chord preset buttons alone are not a recorded part.

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Files and recovery

Save sessions and reuse parts

Save on Session Home stores a named session. Save as Copy makes a separate version. Continue Session resumes the current work. My Vault contains saved work and Recovery drafts; use the appropriate view to reopen it. Autosaved work is not a substitute for an external backup.

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Files and recovery

Import, export, and share work

Use the export action for the item you want to move. Native sessions use .riffjam, sound rigs .rjrig, parts .rjpart, and sound packs .rjpack. These preserve RiffJam-specific information; a rendered audio file cannot replace them as an editable backup.

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Files and recovery

Back up and recover your work

Open Settings > Backup and recovery > Export backup. Choose a destination outside RiffJam, such as a document folder you can copy off the device. The backup includes sessions, drafts, personal parts, sounds, favourites, and imported sounds.

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Settings and help

Playing preferences and accessibility

Control size offers Automatic or Compact. Automatic uses larger controls on roomy screens; Compact keeps smaller controls everywhere. Pick with left/right hand changes playing layout. Low string: bottom/top changes string order. Picking box width sets the relative picking-area width. These preferences are saved on this device.

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Settings and help

Advanced Audio and performance

Settings > Advanced Audio shows requested and actual buffer sizes. Smaller buffers can respond sooner but allow less processing time. Larger buffers add delay but can prevent dropouts. Automatic grows the buffer when underruns occur. Restore automatic buffer returns to that policy. Fixed sizes are rounded to device bursts and limited by device capacity.

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Settings and help

Premium access and purchase recovery

Premium adds up to eight instruments per session, extra guitar/bass/drum instances, Acoustic Guitar, Keys, Theremin, 2nd Guitar doubling/harmony, and guitar/bass tab editing and practice. The current offer is a one-time purchase, not a subscription. The purchase dialog displays the store's available price.

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Settings and help

Solve common problems

1. Check device media volume and the connected output. 2. If audio is paused, choose Resume audio. 3. Confirm the instrument switch is on and the part contains notes when using playback. 4. Check channel level, Master, mute, and solo in Mix. 5. Check string mutes, keys Hold/Stop, and instrument output level. 6. Try a simple factory sound and play a live note. If that works, inspect the original rig and its bypass/level settings.

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Settings and help

Musical and app terminology

Beat: the meter's counting unit. Bar: one group of beats defined by the time signature. BPM: beats per minute for the displayed tempo unit. Loop: a section that repeats. Quantize/snap: move events toward a timing grid. Triplet: three evenly spaced notes in the time normally occupied by two of the same value.

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Sessions and recording

Tuning and string layout

Open Tuning from the instrument sound workspace, or use the tuning controls in Session Settings. Select a standard or drop tuning. Guitar and bass have their own tuning choices. Guitar string-count controls are available where shown. These choices set the live instrument's open-string pitches.

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Parts and notation

Use grooves and backing parts

Browse the available grooves, narrow them by the displayed style, meter, tempo, or difficulty filters, and use Listen to preview. The destination and included-instrument controls determine whether you are choosing drums, bass, or both. Use the musical root and sound options shown to fit the backing to your session.

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Effects reference

Noise Gate

A noise gate reduces low-level sound between notes. Set the threshold just high enough to suppress unwanted tails without cutting off quiet playing.

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Effects reference

Boost

A boost shapes and raises the signal feeding later stages. Try it before the amp for extra drive, or after it for a level change.

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Effects reference

Doom Fuzz

Doom Fuzz adds dense sustain and fuzz. Leave room in the low end for bass and compare chords as well as single notes.

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Effects reference

Three-band EQ

Three-band EQ adjusts bass, middle, and treble balance. Cut an unwanted region before raising the whole channel.

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Effects reference

Compressor

Compression reduces dynamic peaks. Set threshold and ratio first, then use Makeup to restore comparable output level.

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Effects reference

Delay

The simple Delay adds repeating echoes. Time is independent of tempo; start with a low Mix and a few repeats.

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Effects reference

Chorus

Chorus combines the note with a moving delayed copy. Start with a low Mix for width without obvious pitch movement.

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Effects reference

Phaser

Phaser sweeps notches through the sound for a swirling effect. Slow Rate and moderate Depth work well on held chords.

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Effects reference

Flanger

Flanger creates a comb-filter sweep. Feedback makes it more resonant; keep Mix modest when preserving note definition.

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Effects reference

Super Fuzz

Octave-flavoured fuzz with normal and scooped tone modes. Higher single notes often reveal its octave character most clearly.

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Effects reference

BOSS DS-1

DS-1-style distortion combines a biting attack and hard clipping. Start with Tone below halfway.

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Effects reference

MXR Distortion+

A two-control distortion with a compact, raw character. Distortion also changes the feel of the low end; Output matches level.

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Effects reference

DOD 250

A two-control drive with silicon-style clipping and substantial output range. Try Gain low before pushing the amp with Level.

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STILL STUCK?

We’re here to help.

Email info@etherapps.com.au with your device model, Android version, RiffJam version and what happened. For audio problems, include the diagnostic report if you can. Tell us the steps so we can follow along.

How support information is handled ↗