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YOUR COMPANION, FROM FIRST NOTE TO FULL SESSION

Musical and app terminology

For RiffJam 0.32.0Android phones & tablets
Settings and help

Musical and app terminology

Time

Beat: the meter's counting unit. Bar: one group of beats defined by the time signature. BPM: beats per minute for the displayed tempo unit. Loop: a section that repeats. Quantize/snap: move events toward a timing grid. Triplet: three evenly spaced notes in the time normally occupied by two of the same value.

Notes and expression

Fret: position on a string, with 0 meaning open. Semitone: one chromatic pitch step. Velocity/strength: how hard a note or hit is struck. Sustain: continued sound after an attack. Tie: continuation of one note without a new attack. Voicing: the pitches and string positions used for a chord.

Sound

Gain: signal amplification; before distortion it can also change breakup. Dry: unprocessed signal. Wet: effected signal. Mix: blend or balance. Bypass: skip a processor while keeping its settings. EQ: frequency balance. Cutoff: frequency at which a filter changes its response. Resonance: emphasis near a filter's cutoff.

RiffJam objects

Session: the arrangement and its instruments. Part: an instrument's notes or reusable musical material. Sound preset/rig: sound settings and effects. Take: one recorded performance pass. Automation: recorded changes to sound controls. Vault: your saved library. Backing cache: regenerable audio prepared from editable musical data.

STILL STUCK?

We’re here to help.

Email info@etherapps.com.au with your device model, Android version, RiffJam version and what happened. For audio problems, include the diagnostic report if you can. Tell us the steps so we can follow along.

How support information is handled ↗